Review: Tomb Raider: Lara Croft’s Switch Debut

A Co-op Adventure Worth Unearthing

The Nintendo Switch has long awaited the arrival of Lara Croft, and while “The Lara Croft Collection” isn’t the traditional Tomb Raider experience, it brings a unique and enjoyable co-op adventure to the console.

The Lara Croft Collection introduces players to a different side of Lara’s adventures. Gone is the familiar third-person action, replaced by a top-down, isometric perspective reminiscent of dungeon crawlers like Diablo. It’s a bold departure from the classic formula but one that pays off in its own way. This change in perspective breathes new life into Lara’s world, allowing players to see familiar landscapes from a fresh angle. It’s a testament to the franchise’s versatility that it can successfully adapt to this style of gameplay, proving that Lara Croft can thrive in diverse gaming environments. The third person view not only adds a layer of strategy to exploration and combat but also highlights the franchise’s adaptability, making it a noteworthy addition to Lara’s storied legacy.

Co-op Capers

The standout feature of both games in this collection is undeniably the cooperative gameplay. While it’s possible to tackle these adventures solo, they truly shine when experienced with friends. Lara Croft and the Guardian of Light supports two-player local multiplayer, while Lara Croft and the Temple of Osiris elevates team effort with support for up to four local players. Working together to solve puzzles, overcome traps, and battle enemies adds a layer of enjoyment that solo play can’t match. The sense of camaraderie that emerges during cooperative play is a testament to the games’ design, encouraging players to strategize, communicate, and complement each other’s abilities. It’s a cooperative experience that fosters memorable moments, whether it’s coordinating a tricky puzzle solution or rallying together to face hordes of mythical foes. This social dimension breathes new life into Lara’s adventures, adding a layer of enjoyment that solo play can’t match.

Story as a Backdrop

The games provide enough story to set the stage but don’t rely heavily on narrative depth. In Guardian of Light, Lara and her Mayan companion, Totec, must thwart the unleashed Xolotl, while Temple of Osiris sees Lara facing off against the evil god Set with the help of fellow adventurers. These narratives serve as a backdrop to the action-packed gameplay. While they may not delve into intricate storytelling, the simple and straightforward plots are perfectly suited to the arcade-style, co-op action these games offer. Instead of bogging players down with complex lore, the focus remains squarely on the cooperative experience and the thrill of solving puzzles, battling foes, and discovering hidden treasures together. It’s an approach that keeps the pace fast, the action intense, and the enjoyment levels high, making these games an ideal choice for social gaming sessions with friends or family.

Gameplay Variety

The gameplay in both titles offers a dynamic mix of puzzle-solving, trap-dodging, and exhilarating enemy combat. Each character within the game possesses a set of unique abilities, fostering a sense of teamwork and cooperation among players as they combine their strengths to overcome various challenges. For instance, Lara’s trusty grappling hook and Totec’s formidable shield. Both weapons are just a glimpse into the diverse toolset at your disposal, offering creative solutions to the puzzles and obstacles that lie ahead. When it comes to combat, both games seamlessly transition into a thrilling twin-stick shooter experience, where players can switch between an array of weapons to fend off adversaries. The inclusion of plentiful ammunition pickups ensures that the action remains fast-paced and engaging throughout your adventure.

Challenges and Graphics

The inclusion of challenges within the games, such as time trials and artefact collection, provides a compelling incentive for revisiting levels. Conquering these challenges not only adds a sense of accomplishment but also serves as a driving force for continued playthroughs. Despite the games’ relatively short length, their replayability significantly extends their value. While the graphics may exhibit some signs of aging, they retain a commendable level of detail and hold up well on the larger screen when played in docked mode. Although “Temple of Osiris” does encounter minor graphical hiccups, they do little to detract from the overall visually pleasing adventure.

Switch Compatibility

The Nintendo Switch proves to be an excellent platform for Lara’s isometric adventures. While the games can be enjoyed in handheld mode, the local co-op experience truly shines on a larger screen. It’s a reminder that some gaming moments are best shared with friends in the same room.

An entry worthy of the Tomb Raider Series

The Lara Croft Collection offers a refreshing take on Lara’s adventures, emphasizing co-op camaraderie and delivering hours of enjoyable gameplay. While it may not be the Tomb Raider you’re familiar with, it successfully captures the essence of what makes Lara’s journeys memorable. Whether you’re a long-time fan or new to the franchise, this collection is worth unearthing for its cooperative thrills, challenging puzzles, and action-packed escapades. Lara Croft has made her mark on the Nintendo Switch, and it’s a mark visible enough to stand out to seasoned players.

About Author
Jenny O'Connor is a recent graduate with a passion for technology and a love for gaming. Having studied fashion journalism, she brings a unique perspective to the tech world, combining her eye for style with her interest in the latest technological advancements. With a fresh and enthusiastic approach, Jenny explores the dynamic landscape of gaming and technology, offering insights and analysis to readers. You can contact Jenny at Jenny@sonnydickson.com.